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Internal testing
Android · Godot
Liftkeeper
A compact elevator-management game about routing passengers, protecting patience, and mastering a demanding night shift.
Independent game development
Mistforged is a portfolio of focused games and technical projects built with Godot, Unreal Engine, C++, and a practical release-first mindset.
Selected work
Android · Godot
A compact elevator-management game about routing passengers, protecting patience, and mastering a demanding night shift.
PC · Unreal Engine 5 · C++
A systems-focused action prototype built around readable encounters, relic interactions, modular gameplay, and repeatable runs.
How I work
Mistforged focuses on the part of game development where mechanics, feedback, interface, and technical structure have to work together. The goal is not just to prototype an idea, but to shape it into something that can be tested, understood, and shipped.